Pieces in progress

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Pieces of AOM

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Tour diary of AOM



  • Aviaphone - virtual instrument built by Andreas Müller for the piece Vickys Mosquitos #13. The instrument is a sample playing instrument that plays found sounds from Second Life.

  • HUD or Heads-Up Display - is the technical name of the interface AOM usually plays with. We can have 2 or 3 huds for one piece. The HUDS are carried during the performance by each AOM avatar. Originally a HUD was a transparent display that presented data without obstructing the users view. Although they were at first developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other electronic applications such as computer games and mobile electronics. In Second Life the use of a HUD is not mainly for displaying data, merely it is for controlling data and herewith a HUD can control sounds, movements of avatars and much more. The HUD is the user interface to control actions in the environment.

  • Onomatophone - virtual instrument built by Andreas Müller for the piece Wee.No.Kresh. This is a sample playing instruments that can loop samples and play them in a sequence.

  • Score - the document that contains the instructions to play a piece. Can be either traditional notation or text and pictures.

  • Slippery slopes - virtual slopes build by Thomas Detlef for the piece Slippery Slopes. The slopes are intended to be climbed by avatars from the orchestra while playing the piece. There are three slopes in different colors, purple, blue and pink. The slopes are easy to fall off hence the adjective Slippery.